A fully integrated and connected approach to technology, and adoption of STEAM education means our students have more career options and are provided with evolving inspiration to continue as life-long learners. Our unique STEAM program integrates connections with industry, emerging pedagogies, and exclusive partnerships such as with North Melbourne Football Club, LiveTiles, Beacon, the University of Tasmania (UTAS), Swinburne University of Technology, the Institute of Marine and Antarctic Sciences (IMAS), Journey VR, PRISM Media House, and Clarence City Council.
In grades 7 and 8 students develop foundation skills including inquiry skills, creative design thinking, and new technologies such as 3D printing, laser cutting, and coding. In grades 9 and 10 students consolidate and further develop these skills through student directed inquiry and commence engagement with relevant industry bodies, specific to their projects.
Our teachers have been involved in leading STEAM pedagogical programs on a state and national level. This involved the development of learning materials with North Melbourne Football Club and Beacon, the Department of Education Tasmania, and collaboration with interstate schools.